PCGRandom overview
Copyright 2014 Thom Chiovoloni, released under the MIT license.
A random number generator based on the basic implementation of the PCG algorithm, as described here: http://www.pcg-random.org/
Adapted for TypeScript from Thom’s original code at https://github.com/thomcc/pcg-random
forked from https://github.com/frptools
Added in v1.0.0
Table of contents
model
OptionalNumber (type alias)
Signature
export type OptionalNumber = number | null | undefined
Added in v1.0.0
PCGRandom (class)
PCG is a family of simple fast space-efficient statistically good algorithms for random number generation. Unlike many general-purpose RNGs, they are also hard to predict.
Signature
export declare class PCGRandom {
constructor(seedHi?: OptionalNumber, seedLo?: OptionalNumber, incHi?: OptionalNumber, incLo?: OptionalNumber)
}
Added in v1.0.0
getState (method)
Returns a copy of the internal state of this random number generator as a JavaScript Array.
Signature
getState(): PCGRandomState
Added in v1.0.0
setState (method)
Restore state previously retrieved using getState()
.
Signature
setState(state: PCGRandomState)
Added in v1.0.0
integer (method)
Get a uniformly distributed 32 bit integer between [0, max).
Signature
integer(max: number)
Added in v1.0.0
number (method)
Get a uniformly distributed IEEE-754 double between 0.0 and 1.0, with 53 bits of precision (every bit of the mantissa is randomized).
Signature
number()
Added in v1.0.0
PCGRandomState (type alias)
Signature
export type PCGRandomState = [number, number, number, number]
Added in v1.0.0